MeetU
Overview
Summary
A lot of college students loved being involved on campus and meeting other students; however this can be incredibly challenging for a variety of reasons. But with MeetU, it’s easier than ever for students to connect on campus! MeetU is a website that allows you to find out what events are happening on campus, see what student organizations your college has to offer, and join niche student group chats.
Roles and Responsibilities
For this project, I took on the role of a UX Researcher, UI Designer, and Project Manager to complete the following deliverables:
UX requirements, a user survey, a competitive analysis, user stories, user personas, user flows, user interviews, usability tests
Wireframe sketches, lo-fi digital wireframes
Mood board with typefaces and fonts, a color palette, and a logo
Hi-fi mockup, clickable prototype
Throughout the design process, I used the following tools and resources:
Figma
Zoom
Google Forms, Sheets, Docs
Color Contrast Analyzer, WebAIM
Canva Fonts
Coolors
Material.io
The Problem
In college, students often have a difficult time:
Meeting other students
Figuring out what events are happening on campus
Joining group chats for clubs, events, and classes to chat with other students
As a designer, I sought to alleviate these issues by creating a unique and easy to use digital product.
Target Audience
Ideal users are college undergraduate or graduate students who are 18-25 years old. They would like a way to find out what events are happening on campus and where, as well as add themselves to group chats for different events, clubs, and classes without needing an invitation to join. They are also interested in promoting their club’s events and knowing what clubs are available to join at their college.
My Solution
I created a website that acts as a one-stop-shop for students to connect on campus. Due to time constraints, I focused on designing 3 pages:
Landing Page: offers an overview of the website and the options to sign up or login
Events Page: where users can browse through all of the on-campus events posted by clubs; users can also view suggested events by adding filters
Groupchats Page: users can search for and view chats relating to clubs, classes, or events; a “your chats” panel also displays the group chats they’ve joined
Discovery and Research
User Survey
To gather insights on how college students currently connect with other students and get involved on campus, I created a user survey and shared it with friends as well as in Bloc/Thinkful’s Slack channels. I crafted the survey’s questions with the intention of determining how students hear about events, how student organizations promote themselves and their events, and how students communicate with/meet other students. From their responses, I found that digitally, students primarily heard about events through social media and group chats. I also learned that they primarily used Instagram, Facebook, or GroupMe to meet or communicate with other students online.
User Survey
Competitive Analysis
Using this information, I created a SWOT competitive analysis to assess the strengths and weaknesses of these services as well as potential opportunities for and threats to their growth.
User Personas
I recruited 4 survey respondents for user interviews to gain a deeper insight into the behaviors, needs, and user pain points of my target audience. I developed a session guide, interview script, interview questions, and consent form. From these interviews, I created 3 fictional characters that represent the types of users who would find MeetU useful.
Information Architecture
User Stories and Flows
Next, I wrote 7 user stories with scenarios in which users would find the product useful and the types of tasks they would seek to accomplish. I prioritized the user stories that aligned closest with the original concept I had for the website (finding events and joining niche group chats to communicate with and meet other students). The plus signs indicate which stories I wanted to reference as I developed a wireframe and the minus signs are the stories I chose to revisit for future iterations of the product.
With these user stories in mind, I considered how users might navigate through the pages of the website to accomplish these tasks. I thought about how individuals like Gloria would go about browsing and viewing the events their club posted. Or what it would look like if Jai wanted to browse through group chats and join one for a class. And for users like Andrea, I wanted to develop a flow that would allow them to see event details and perks, like free food.
Wireframes
Having outlined my user flows, I had what I needed to sketch out wireframes, but I was unsure what viewport would be best design for. Through a 2015 study conducted on behalf of Pearson, I discovered that 88% of college students used their laptop on typical day in contrast with 85% of college students using a phone. Based on this, I chose to design web/desktop interface to meet user needs.
On the Landing page, I sketched out where the hero message and image would be located as well as a call-to-action button for users to create an account or login. For the Events page, I sketched a screen that could also be used for the Clubs page - the same search and filter option functionalities would be available to users on both screens, therefore I made their layouts identical for simplicity. I was also interested in giving users additional options for finding what they’re looking for, so I sketched tags to help users refine results. Moreover, I sketched “add filter” and “sort by” dropdowns as well. I took inspiration from the information architecture of GroupMe’s desktop web interface for the Groupchats page to create a side panel that displays which group chats users have already joined. From there, I created digital wireframes in Figma.

Landing Page

Events Screen

Groupchats Screen
Brand Development
With a completed wireframe, I next considered how to create a distinctive brand that aligned with the experience of using the product. Some of the happiest memories I have from being college were when I was hanging out with my friends, exploring campus and my college town, and trying new things outside of my comfort zone. I wanted to translate the way I felt in these moments into a brand that other college students could relate to, starting with a name for the website. The product’s main purpose is to offer students the ability to connect with other students on campus through various means, and my first thought was to name the site ConnectU. As catchy as this was, the idea was already taken, so I thought of words or phrases that conveyed a similar meaning and chose MeetU. The name is concise, easy to understand, represents the product, and hints at the target audience (the “U” implies a relation to university or college students).
Logo Sketches
Additionally, colleges and universities often use simple but memorable branding, and their logos typically consist of the school’s initials. Taking inspiration from this, I sketched out a handful of ideas for how to pair or combine the M and U in MeetU. To avoid being mistaken for other brands or confusion, I chose to further develop sketch two.
For the color palette, I researched color psychology and selected the following colors based on how they could represent the brand as well as what they could potentially make users feel:
yellow (happiness)
turquoise (clarity)
purple (imagination)
To avoid the eye strain caused by pure black text on a white background, I shaded the purple hue and used this color for text. I also used WebAIM to check that the foreground (text) and background colors and font used on the Landing page met WCAG AA guidelines for accessibility. My initial color choices did not, so I adjusted them through adding shade until they met accessibility standards.
As for typographical choices, I wanted to select a typeface that followed UI standards for websites. For the navigation bar and body text, I chose to use Verdana, which is a sans-serif (i.e. easy to read), web-safe, HTML fonts and likely to be pre-installed on most operating systems. For headers and subheaders, I selected Open Sans Hebrew, which is a popular and commonly used Google typeface.
Lastly, I created a text hierarchy to communicate varying levels of importance through size, typeface, and font. I added all of these visual styling choices to a mood board and added stock images that illustrated the types of experiences or lifestyle I imagined users could have by using MeetU.
Using the mood board, I created a mockup of the website and added images from Unsplash and 3D illustrations interactions to different elements on the pages to create a clickable prototype for usability testing.

Home Screen

Groupchats Screen

Events Screen with Tags

Default Events Screen
Through testing, I wanted to gather feedback on the following:
Do users understand how to add tags on the Events page?
Would users prefer to add tags, add filters, or use the search?
Do users enjoy the aesthetics of the website?
Is the site easy to use and navigable?
Would users find this website useful and create an account in real life?
I developed scenarios and tasks with the goal of answering these questions, then facilitated 4 usability tests over Zoom. I asked participants to share their screens and think aloud as they navigated the prototype. I recorded my observations and their comments and asked them some follow-up questions when their tests had concluded. From these interviews, I transcribed all of the responses I received and summarized my key findings:
Users liked and preferred to use search on the Events page
But users are unlikely to click “add new tag”
Users found the aesthetics of the site friendly and cheerful
But the connecting hands illustration on the Landing page did not match the brand identity
There should be an option to login on the Landing page next to the sign up button
Redundant information on landing page should be removed or conde
Users loved the concept and would use the website
Especially if they were freshman
Prototype
Using the the conclusions listed above from usability testing, I refined mockup 1 and iterated a final prototype. On the Landing page, I removed the redundant descriptions, added a Login button next to the Signup call to action button, replaced the hands illustration with two smiling people interacting, which better communicated MeetU’s brand as a site for building connections among college students. Since users likely wouldn’t interact heavily with adding tags, I redesigned the default layout of the Events page without tags, which would be located instead under the add filters dropdown. If tags are selected, they would appear under the “Suggested Events” text. Finally, I added the logo to each page of the website. All of these improvements comprise mockup 2 of MeetU.

Home Screen

Default Events Screen

Events Screen with Tags

Groupchats Screen
Final Thoughts
Overall, I successfully designed multiple pages for MeetU over the course of four months. Throughout this experience, I found it challenging to separate my own assumptions and opinions from the goals and needs of ideal users because I am a member of the target audience. In fact, I feel that it would have been more insightful to have surveyed and interviewed more students in the research phase. More data would further validate the conclusions and decisions I made to design MeetU’s UI. If I were to continue developing the website as more than a concept, I would design and test the additional pages I considered in the user flows. Finally, of all the feedback I received from usability testing, hearing that users were delighted by the visual aesthetics of MeetU made me feel amazing as a visual designer. I loved that I was able to explore the intersection of function and beauty with MeetU and I’m excited to continue growing my skills as a designer!